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Creating blendhshapes for stylized character face using CC4 and Headshot 2

Posted By alex.weight Last Year
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Creating blendhshapes for stylized character face using CC4 and...

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alex.weight
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Hi all, this might seem like a basic question - as I am currently testing the software (loving it so far) but need to know if it can do the workflow I'm thinking of. 

I have a stylized character head made in Maya - still biped, two eyes, mouth, ears etc.... What I would like to do is bring it into CC4 and using HS2 match map the face to a template human face, then load expressions and have the template drive my character model, then export out blend shapes to use in Maya for the rig. 

I managed to bring my stylized character into HS2, and morph the human face to the mesh. But its the wrong way round. I need the human temple character to drive my mesh so when I export the topology stays the same etc...

Is this workflow/process possible? I've been following a few tutorials but don't seem to see how. 
Appreciate any help!
Thanks



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