Hi, in our Unreal 5.4 project we're doing continuous builds using Jenkins. As a part of the pipeline we do a call to
RunUAT.bat to produce game binaries.
When we do this we get this error regarding the RLPlugin:
BUILD FAILED: AddBuildProductsFromManifest: C:\JH\WS\GAME\Source\Plugins\RLPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\RLPlugin\UnrealEditor-RLPlugin.lib was in manifest "C:\JH\WS\GAME\Source\Intermediate\Build\Manifest-1-GameEditor-Win64-Development.xml" but could not be found.This happens when we run
RunUAT.bat with parameters
BuildCookRun -Project=C:\JH\WS\GAME\Source\Game.uproject -Platform=Win64 -Configuration=Development -NoP4 -Build -SkipPackage -SkipCook -SkipStage We're not experiencing this issue with other third party plugins.
The plugin is setup using the Auto Setup instructions. We've however copied the build.cs from the 5.3 version due to it being broken in the 5.4 release (see
this post from another user). The plugin is working fine in the editor, and it works fine to build a packaged project.
How do we go about getting the plugin working for our binaries pass? Is there some setting missing in the plugin's build.cs or our project's build.cs? I've not been able to find any instructions on modifications needed to be done by the plugin user on those.
Let me know if you need more information.
Grateful for any help or pointers!