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How to effectivelly transfer a iclone animation unto a blender character mesh

Posted By formalemailptk Last Year
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How to effectivelly transfer a iclone animation unto a blender...

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formalemailptk
formalemailptk
Posted Last Year
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Hey everyone,

I'm new to iClone and we've recorded some animations using mocap for Character A (iClone rig). We want to transfer these animations to an existing Character B (with a personal rig), but the rigs are very different, causing distortions. We tried retargeting with Rokoko, but the discrepancy between the characters' default positions resulted in weird animations.

On the second try, we assigned a new armature with deform from scratch onto Character B's mesh, based on the iClone A rig, but Character B remained static instead of deforming.

For our next attempt, I plan to use the iClone rig and manually assign the vertex groups to it, replacing Character B's default rig with a copy of the iClone rig. Then, I'll use Rokoko blender plug-in for more precise retargeting, ensuring Character B is in the default T-pose.

The final result should work in Unity, we are using blender to make it adjustments.

Do you think this approach will work, or is there a better pipeline we should follow? Thanks!




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