My point is that if they habituated and spent money to build a high configured PC for working with Unreal Engine then they would do everything in Unreal Engine as UE is free for hobbyist and small game dev group.
Yes UE is free and those hobbyist and small game dev groups who cannot afford the $300 per year for Maya indie are already using Blender with Addons for their game dev pipeline and are not invested in the Reallusion eco system to begin with so Reallusion loses nothing from them.
As Blender and iClone both could run on comparatively low-end PC, they will use both iclone and blender for quality render as they can use the money which could be saved not buying high end pc.
Iclone’s latest big features are Accuface with requires
a NVIDIA RTX card and Control rig for UE5 which is only useful in UE where you are going to need that RTX card also.
And to use the new crowd system inside iclone you need a pretty beefy PC as well I am told
Also GI is completely disabled in iclone 7/8 if no supported GPU is detected.
Yet Daz studio Iray, Maya’s Arnold, and Vray in Maxon C4D will render on a PC with CPU Only ( much slower of course)
so no ..Iclone 8 is not really that useful on a "Low specced" PC IMHO.
Alternatively, you are quite correct in that Blender can run on a fairly low specced PC but it is reasonable to assume that the only reason a Blender user would run Blender on a low specced PC is because they can’t afford a high spec machine with an RTX card.
If such a person cant afford a better PC he likely can’t afford $900 for IC8/CC4.
Finally what about the Danger of existing Iclone users who might just leave the Reallusion eco system completely now that UE5 has the FREE RL control rig plugins and other Character animation plugins luring him away in the future.??
Well the metahumans are still quite limited but now the new control rig plugin lets you (sort of) convert custom CC4 character into metahumans but for body and facial animation inside UE 5 ,via this method, you need iclone8
/CC4
CC Rig Plugin: Available on the Epic Store Marketplace.
MetaHuman Plugin: Install from the Marketplace.
Unreal Auto Setup: Download from the Reallusion website.
Live Link Face App: Free on the App Store via your phones app store
Ensure All Plugins Are Active In Unreal Engine:
We have had threads where by an Iclone user was trying get an anthropomorphised Daz G9 animal figure into Iclone and speaking.
I was able to send the Daz figure directly to Blender as FBX in mere seconds where you would have a much better render engine than Iclone but it did not matter.
Most Iclone users simply Do not want to bother with the Blender interface no matter how cheap the investment , fair enough.
Do you really expect they will abandon iclone en mass for UE5 to endure the vicissitudes of the tedious process show in this video below ??
I doubt it
Edited
3 Months Ago by
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