Hi everyone,
I'm facing an issue with using MaterialModifier.iSubstance in iClone and hope someone can help.
We have created a character with clothing that consists of several materials, each with its own textures. However, when we try to apply MaterialModifier.iSubstance, it only applies to the last material of the character and not to all the materials as we expected.
Has anyone else encountered this issue before? Is it possible to apply MaterialModifier.iSubstance to multiple materials? Or does the object need to have all the textures included in a single UV set for it to work correctly?
I appreciate any advice or suggestions in advance.
Thanks,