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Managing LODs in Unity: Excluding Hair from the Remesh Process in Character Creator

Posted By supercubecrew Last Year
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Managing LODs in Unity: Excluding Hair from the Remesh Process in...

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supercubecrew
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Posted Last Year
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When exporting characters from Character Creator to Unity, using the remesher for LODs merges all meshes into one. This integration prevents the Unity CC import tool from applying a dual-path shader specifically to the hair, leading to a noticeable difference in quality.

I can export the character in LOD0 without using the remesher, but this results in a significant quality jump between LOD0 and LOD1, particularly for the hair.

Is there a workflow for example to exclude the hair from the remesh process while creating LODs?




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