When exporting characters from Character Creator to Unity, using the remesher for LODs merges all meshes into one. This integration prevents the Unity CC import tool from applying a dual-path shader specifically to the hair, leading to a noticeable difference in quality.
I can export the character in LOD0 without using the remesher, but this results in a significant quality jump between LOD0 and LOD1, particularly for the hair.
Is there a workflow for example to exclude the hair from the remesh process while creating LODs?