I was thinking of using this feature to create facial expressions in Maya and then back into CharacterCreator,
I am having trouble getting it to work because there are not enough keyframes in the FBX data for the template output from CC.
When I load the FBX into Maya, there are 175 facial shapes, but only about 30 shape keys. The number of "FrameMaps" in the "_ExpressionFrameMap.ini" output at the same time does not match either.
Also, the total frame length when loaded into MAYA is 744, which is a very long frame.
When the FBX data is imported, the fps setting is automatically set to 24 fps, and keys are being struck every 24 frames.
To be more specific, in the manual, the 6th part is not keyed as shown here.
To add, the same situation is true for the FBX output from Kevin, the cc4 sample.
How do I export the correct FBX data? As template data for facials.