English


Profile Picture

"Adjusting Expressions for Characters with FBX Batch Importing" is not working properly.

Posted By its__RESERVED_801 Last Year
You don't have permission to rate!

"Adjusting Expressions for Characters with FBX Batch Importing" is not...

Author
Message
its__RESERVED_801
its__RESERVED_801
Posted Last Year
View Quick Profile
New Member

New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)New Member (24 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 10
I was thinking of using this feature to create facial expressions in Maya and then back into CharacterCreator,
I am having trouble getting it to work because there are not enough keyframes in the FBX data for the template output from CC.

When I load the FBX into Maya, there are 175 facial shapes, but only about 30 shape keys. The number of "FrameMaps" in the "_ExpressionFrameMap.ini" output at the same time does not match either.

Also, the total frame length when loaded into MAYA is 744, which is a very long frame.
When the FBX data is imported, the fps setting is automatically set to 24 fps, and keys are being struck every 24 frames.

To be more specific, in the manual, the 6th part is not keyed as shown here.

To add, the same situation is true for the FBX output from Kevin, the cc4 sample.

How do I export the correct FBX data? As template data for facials.



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!