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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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Hello Everyone! My name is Saugandh Nakkarike (Voltiac Sev). I've been working on a concept for the past week to submit to the "Realistic Character Design" category of the context. I've been cooking up a world for a while now and this seemed like a perfect time to start off with it. The World's been heavily inspired by H.R Giger, Zeiram, BLAME!, and other things that are on the mood board. (1st Colour Scheme, it might change during texturing.) (Current Moodboard) Can't wait to get started on CC4 and the modeling. Wish all of contestants the best!
Edited
5 Months Ago by
Voltiac Sev
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Eric C (RL)
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Eric C (RL)
Posted 5 Months Ago
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Group: Administrators
Last Active: 3 days ago
Posts: 552,
Visits: 5.9K
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Voltiac Sev (6/8/2024)
Hello Everyone! My name is Saugandh Nakkarike (Voltiac Sev). I've been working on a concept for the past week to submit to the "Realistic Character Design" category of the context. I've been cooking up a world for a while now and this seemed like a perfect time to start off with it. The World's been heavily inspired by H.R Giger, Zeiram, BLAME!, and other things that are on the mood board. (1st Colour Scheme, it might change during texturing.) (Current Moodboard) Can't wait to get started on CC4 and the modeling. Wish all of contestants the best! Hi @Voltiac Sev, Welcome to the contest, and looking forward to your submission!
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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worked with the basic morphs and headshot morphs to get the shape that i wanted, and then used skingen to add more details like the deathly pale skin colour and the sunken eyes. i'll most likely transfer it over to substance to make the custom textures later on or just create a decal. feels like a good time to switch to blender to start off with the armour blockout. (More W.I.P images rendered in Cycles, skin looked fine in CC but has too much colour in blender)
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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First time sculpting anything so i have no idea what i'm doing. Just trying to get the basic shapes right and i'm thinking i'll remesh this and use multires modifier to add the details after the blockout is done.
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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I was dreading the hands so i decided to skip it and start on the high poly sculpt.
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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I was busy with some personal stuff so couldn't do much for the past few days. cleaned up the shoulder pads a bit and redid the kneepads since i thought the previous one has a bit too much "gross" stuff on it.
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Kalex
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Kalex
Posted 5 Months Ago
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Group: Forum Members
Last Active: 16 hours ago
Posts: 602,
Visits: 6.5K
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Hey that already looks dope !! Not gonna lie, when you posted the references I was kinda scared with all the details. But you are managing really well tbh, very procedural and patient work, please keep going !!
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Voltiac Sev
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Voltiac Sev
Posted 5 Months Ago
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Group: Forum Members
Last Active: 41 minutes ago
Posts: 10,
Visits: 239
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Kalex (6/25/2024) Hey that already looks dope !! Not gonna lie, when you posted the references I was kinda scared with all the details. But you are managing really well tbh, very procedural and patient work, please keep going !!
Thank you so much!! That means a lot
Edited
5 Months Ago by
Voltiac Sev
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