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2024 Reallusion 3D Character Contest - Jeet Shah

Posted By ThatNewID 6 Months Ago
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ThatNewID
ThatNewID
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All good things must end!
So with a heavy heart and sleepy eyes, I am happy to conclude this project. Here are the final renders and the presentation video that I’ll be submitting. A hearty thanks to one and all those who have seen my work and kept me motivated. See on you the next one!
https://forum.reallusion.com/uploads/images/c1e89719-e7a3-40e8-88c5-ba62.png
https://forum.reallusion.com/uploads/images/56210a12-60dd-4cb2-8356-6734.pnghttps://forum.reallusion.com/uploads/images/d90de958-c13e-4b35-a340-6397.pnghttps://forum.reallusion.com/uploads/images/c438db13-0582-4a5c-87f2-2e22.png
https://forum.reallusion.com/uploads/images/cdb17fe5-1c31-4f98-af58-f70e.png
ThatNewID
ThatNewID
Posted 4 Months Ago
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Here's the raw render with blood splatters and lighting. Will be putting it overnight for turntable and will be creating the other 3 poses next. Gotta rush!

https://forum.reallusion.com/uploads/images/a6c601f1-dc6f-443e-86ad-5c2f.png
TMSBBK
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Love your materials, Great work!
ThatNewID
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Groomed the hair, eyebrow, eyelashes and peach fuzz. All grooms done in Xgen.
https://forum.reallusion.com/uploads/images/72b17ded-3c15-4368-8608-58a4.jpg

Added a custom hair rig to control the the hair which might come in handy when posing the warrior without having to mess with Xgen again.


ThatNewID
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A couple of updates in different areas. But it’s all coming together now.
Textured the dragon head, like I anticipated won’t be able to do the full body as making the scales by hand took a lot of the time than it’s worth for just a background element. Quite happy with how the head looks like.

https://forum.reallusion.com/uploads/images/ae17f108-5a9e-432a-8587-9d20.png

Did a quick expression test to see how the blendshapes from CC4 work in Maya and it seems to work quite well would be using these to make the different renders in different expressions. And also created the shaders for the teeth and tongue.

https://forum.reallusion.com/uploads/images/4e4a0c5a-c1a0-49f6-8a96-8a06.jpg

Had to add extra joints for the loose part of the gambeson similar to a skirt rig to fold it into place.

https://forum.reallusion.com/uploads/images/20f8ed51-5300-4983-bec8-dd39.png

Finally got everything together and started with the primary pose. Added some corrective blendshapes for the areas that needed extra attention.
I underestimated the pose- getting the knees, hips and the clothing to sit well in a natural manner was way too time consuming, almost to the extent that I thought of giving up this pose and do something simpler. But I glad I pushed through the pose really conveys the essence of the concept.

https://forum.reallusion.com/uploads/images/7be5108e-f081-4fc4-b112-9983.jpg

https://forum.reallusion.com/uploads/images/2d54b8ed-73bf-4ad0-8129-9418.jpg

Next up is hair and other grooming. In the above render test, I’ve already replaced the eyebrows in the textures with actual groomed eyebrows will be doing the other grooms next.
CCoward
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Phenomenal texturing job
ThatNewID
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Detailed the Dragon headhttps://forum.reallusion.com/uploads/images/85be79d6-5b12-421c-b673-aa06.png
ThatNewID
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The autorigging in Character Creator is such a huge time saver. Got the clothing and armor rigged in a few seconds. I'll still need to improve the skin weights on the loose part of the skirt and shoes but rest of it is pretty good.

ThatNewID
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Started with LookDev. Prepared all of the materials for different texture sets. Experimented with tears.
https://forum.reallusion.com/uploads/images/f1fde04f-df26-4832-9688-9ca0.jpg
https://forum.reallusion.com/uploads/images/48563044-786f-4b40-9b0d-99f9.jpg
ThatNewID
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Textured the clothing and armor elements. Like before I will do the the blood splatter at the end to keep some sync for all the elements.https://forum.reallusion.com/uploads/images/9be2a6ac-a4ab-44bd-9f00-13ec.pnghttps://forum.reallusion.com/uploads/images/a566a004-2260-4759-b3b5-bfad.png



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