Morphs in CC are static and intended for Characters development only - not for run-time animations or poses.
For animation in iClone it is possible to convert individual CC morphs to animatable iClone morphs with Morphs Creator.
But only those which deform mesh only. Bones deformation/scaling is not supported for animation with morphs.
When originally developed, Pose Corrective Morphs supposed to work automatically alongside with armature animation.
But that never happened due to resources overhead. So RL left them as reference in CC morphs section.
As mesh morphs, they could be converted to iClone morphs and be manually animated at the timeline or used for poses in iClone.
Animated iClone morphs for characters body cannot be seen or used in CC though.