Something that i was not able to fix.
I have a rigged humanoid character with these shoulder plates. When using the plates as part of the character
the mesh becomes twisted when animated. (raising arm) When using the plates as an accessory i can only attach them to
the spine but as result i am even more limited to animations.
Transfer Skinweights is not available on Humanoids, i was hoping to solve the problem this way, treating
the Acc as a shirt or something.
How would you make the shoulder plates (they are one single object together with the chain) properly
move with the shoulders ? Perhaps there isnt a soultion for this at all ?
Mesh as part of the char
77% of original size (was 655x19) - Click to enlarge
Mesh as single mesh (acc)
77% of original size (was 655x19) - Click to enlarge