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GoB, Morph, Data Link...are they part of CC/Blender Plugin? And how are they supposed to work?

Posted By Da_Drood Last Year
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GoB, Morph, Data Link...are they part of CC/Blender Plugin? And how...

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Da_Drood
Da_Drood
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https://forum.reallusion.com/uploads/images/8893ee60-f722-4e62-886a-3f66.pngHi everyone, as per subject, i came back to work with CC after months and found out about these 3 icons. I wonder if they're coming with the CC/Blender plugin. How do they work exactly? I linked my Blender.exe already but if i click GoB or Morph it opens a new Blender window, but nothing happens, even after all loading bars are completed. Am i missing something? How is that suppoed to work?
Also, is there any up to date tutorial about the best pipeline to work back and forth with CC and Blender? I feel rusty and need some guidance. Any help will be really appreciated.
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The Blender add-on and CC4 plugin must be the same version for it to work. (Currently 2.0.7)

The first button (Blender Logo) will send the selected character/prop to Blender via FBX export/import.
The second button (Mesh Icosphere icon) is CC4 only and will send the selected character OBJ for morph editing.
It will also copy the lighting and preview camera across.

Then in the datalink panel in Blender you can send these back to CC4 with the Go CC button to automatically reimport the character or create a morph slider.



You will need to set up a folder for the datalink to use in the plugin options (Gear Icon) . Otherwise it will use CC4's temporary files folder which is cleared when CC4 is closed.



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