Yeah, when you said you imported character with mouth opened, I should have figured it's a Humanoid.
But for Humanoids you have 2 more ways to do it (since we cannot bake Face sliders at all, nor we can use morphs for Humanoids in CC).
The routine with exporting opened and closed morphs is the same as in the video, but then:
If you have a Bone driven Jaw morph, you simply go straight to Proportion and close the mouth with respective Jaw bone (might not be as precise).
If it's purely morph driven slider you can still bake it in iClone (if you have it).
That is create a slider in Morphs Creator based on "closed" target and then Bake it in Morphs Animator.
Before sending character to Morphs Creator you must delete all animations from timeline (even if it's just a pose on first frame).
This one might be hit and miss. Morphs Creator is very sensitive to mesh quality (single dissolved face or loose vertex might cause a problem)
Finally you delete slider and reassign with "opened" morph target as I have shown in video for any method above.
Edited
5 Months Ago by
4u2ges