dan.goyette (4/10/2024)
I'm ultimately using Unity, which has its own keyframe reduction for animations, but I'm finding the results aren't very good. So I was hoping CC4 might have its own implementation that might be better suited for these animations.Indeed key frame reduction is typically something
performed in the importing app
however if you have a good nondestructive animation layer system it does not matter as editing the mocap happens on a layer separate from the (keyframe packed) base
Unity appears to have such a system with its “Animator controller” system. I have never seen any FBX exporter that can reduce the frame count during export that is why most of the major 3DCC's have some sort of key frame culling feature.