|
Author
|
Message
|
|
R Ham
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 628,
Visits: 4.1K
|
The Daz Tiger Man has poor face hair. Anybody here ever imported hair from the Daz "Look At My Hair (LAMH)" plugin?
"Less clicks good, more clicks bad."
|
|
|
|
|
Kelleytoons
|
Kelleytoons
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
|
Tried but it's not really designed for iClone rendering. In general hair for animation programs is VERY different than hair for stills - and in general, Daz has a lot of hair for stills (particular the fibermesh system, which is useless in iClone). What is REALLY needed is a native hair shader, which is how ALL decent animation programs do it, but we don't have one and guess on the timetable for it? (A clue - I'll be long dead. Yeah, that's not a lot of help because I won't be around much longer but it will be a while, if ever, that it comes because we've been requesting it for over a decade now). Best bet is just to ramp up those bump and displacement maps as much as you can.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
|
|
|
R Ham
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 628,
Visits: 4.1K
|
Thanks, that thing costs 50$.
"Less clicks good, more clicks bad."
|
|
|
|
|
4u2ges
|
4u2ges
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
|
Yes, displacement... Might give you some impression of fur volume. But not for the closeup and it's sensitive to lighting. I used this map: https://drive.google.com/file/d/1lkM0Hrat6Eavamx8mwTM2qqoJqSFgDQy/view?usp=drive_link Slightly improved the height pattern and boosted it to 8K https://drive.google.com/file/d/1PELdST2som8RsEGmDvT7xa1Nx8u1-VY4/view?usp=sharing
|
|
|
|
|
R Ham
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 628,
Visits: 4.1K
|
Thanks for your time and effort. It's noticeably better, but the pic on the wall shows it up. I can leave the tiger as is, and change the pic on the wall (heh heh). I'm not sure the average viewer would notice the missing face hair. Anyhow, I was taught "The drawing can never BE the object." It will be used as a cartoon, after all. This approach has a certain appeal to me. You know, quit when I'm winning. - I can change him to a female lion. - I can change him to a Leopard. The male lion has a huge mane, and would likely have the same hair issue. This hair doesn't even look good in Daz. There is something about this character's hair, too, that has been making RL crash on import. The Daz LAMH plugin appears to be very character specific, and leaves off at G3. Too bad. I'm going to take a copy of your map (it is an improvement) and fool with it, but I may have to be (ugh) more flexible. I'll be back.
"Less clicks good, more clicks bad."
|
|
|
|
|
AutoDidact
|
AutoDidact
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 2.1K,
Visits: 13.6K
|
Here is a possible alternative to the Daz fiber mesh lion mane. it's a simple conforming mesh with trans maps on sale for half price https://www.daz3d.com/panthera-mane-whiskers-and-eyebrows-for-genesis-9
|
|
|
|
|
4u2ges
|
4u2ges
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
|
Looks great. Definitely worth trying.
|
|
|
|
|
Kelleytoons
|
Kelleytoons
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
|
Be aware this is VERY unlikely to be usable in CC4, let alone iClone (animating this is going to be a bitch). It took my VERY fast (well, a bit old 3090 with 24GB) almost five minutes just to export from Daz. It came in fairly nice with Transformer, but the hair itself is over a million polys (so almost unusable as is). I tried decimating it to see if it kept its looks. Here it is at the recommended settings:  which is STILL nearly 300K (hair alone - I didn't do the beard or sideburns). Honestly I don't think I'd try it unless strictly for stills. But it's up to you.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
|
|
|
|
|
R Ham
|
|
|
Group: Forum Members
Last Active: Last Month
Posts: 628,
Visits: 4.1K
|
Yeah, I spotted that mane. It's a bit too stylized for me, but yes, at least we imported some hair. Now and then I see a picture of a Bengal female with little or no face hair. I went that way for now.
"Less clicks good, more clicks bad."
|
|
|
|
|
AutoDidact
|
AutoDidact
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 2.1K,
Visits: 13.6K
|
Yeah, I spotted that mane. It's a bit too stylized for me, It does come with several morphs you could dial in before export to give it a somewhat more random,”messy” look so he does not appear to be so groomed like some TV game show host from the 1980’s LOL!! But YMMV.

Blender handles the hair with animation no problem on my 16 GIGs of RAM potato PC with NO GPU. But I tend to forget about Iclone’s limitations on high poly content even for you guys with uber hardware. I am sure RTX owners could render animations of the hair in omniverse but yeah this is likely not a good solution for use in Iclone .
|
|
|
|