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How to keepi existing Bledshapes from Maya

Posted By dathanb Last Year
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How to keepi existing Bledshapes from Maya

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dathanb
dathanb
Posted Last Year
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Hi guyz,
I am a new user to CC4  and  really love the AccuRig inside CC4. Problem comes when I import a model / character from Maya having Blendshapes. The software delete all the Blendshapes from Maya. How do I save them? so that I can have the Rig from CC4 and animate without facial expression in iClone and do the facial expression back in Maya
Or is there a better workflow?

Thanks





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