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Able to install CC4 Unity Plugin on one computer but not the other

Posted By music_20140911111126304 2 Years Ago
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Able to install CC4 Unity Plugin on one computer but not the other

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music_20140911111126304
music_20140911111126304
Posted 2 Years Ago
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I'm working on my Unity project on both my desktop (PC), as well as my laptop (Mac), using Unity 2021.3.20f1 and CC4.31.2001.1. I had the CC4 auto Unity plugin working on my PC previously, but my game files got corrupted by another task and I had to revert to a backup prior to setting up the plugin. Now the plugin only works on my Mac (which is ironic, since CC4 is PC only, lol), and when I try to set it up on my PC I get the following console error in Unity:

50% of original size (was 1005x87) - Click to enlarge

I thought maybe it was a Dropbox issue, so I moved the cc_unity_tools_URP folder off of Dropbox and onto my main drive, but I got the same results. I also tried removing the plugin from the Mac laptop and setting it back up on the PC, but that didn't make any difference, so I'm not sure why it's working on one and not the other. Any advice would be greatly appreciated!
Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
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Try getting a fresh copy of the package? The crash may have corrupted that too.
music_20140911111126304
music_20140911111126304
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I just tried installing the latest version of the plug-in in Unity (1.61), and am still getting the same issue. It shows this error in the Package manager: 50% of original size (was 1005x87) - Click to enlargehttps://forum.reallusion.com/uploads/images/dbac8b2c-a534-441a-a664-6be2.png

And this error when I try to open the project on my PC:
50% of original size (was 1005x87) - Click to enlargehttps://forum.reallusion.com/uploads/images/a3658031-a207-481a-9940-b23d.png

It's still working fine on my Mac, and my collaborator isn't experiencing any issues on his end still, so not sure what's going on with my PC.
music_20140911111126304
music_20140911111126304
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(PS - sorry for the delay in reply, for some reason I didn't receive an e-mail notification of your reply, even though I'm sure I subscribed to the thread when I initially posted, and I have been focusing on a different project that isn't using CC4.)
Victor.Soupday
Victor.Soupday
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It's telling you to need to manually correct the path to the Unity Tools package folder in your Unity project's package manifest file: "D:\Dropbox\Writing\Strings\Unity Build\Strings-4\Packages\manifest.json"

Which should look like:

{
  "dependencies": {
    "com.soupday.cc3_unity_tools": "file:F:/path/to/package/folder",

music_20140911111126304
music_20140911111126304
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Mmkay, I found the manifest file and altered it by copy/pasting the path directory from the finder window:

50% of original size (was 1005x87) - Click to enlarge

50% of original size (was 1005x87) - Click to enlarge


But that resulted in this message:



I gather from that message that there's something wrong with the "D" drive designation, so I've tried a few different variations (lowercase/uppercase, adding a forward/back slash before the "D:", etc.), but each attempt resulted in a similar variation of the same error message.

Also, does this mean I need to alter the manifest file each time I switch from my desktop to my laptop, since my Dropbox folder is in a different drive on each computer? Or is there a way to indicate in the JSON file to look for either location?
Victor.Soupday
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Victor.Soupday
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Oh, it seems it wants either forward slashes D:/Path/Something or double back slashes D:\\Path\\Something for paths.

So it's complaining about the first D in \Dropbox, not the drive letter.

I don't know of any way to specify multiple paths in the manifests.
music_20140911111126304
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Okay, that seems to have done it, thank you! I guess I'll just modify the manifest file when I switch from one computer to the other. Thank you!
music_20140911111126304
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Now that we've got that fixed, there is another issue I've been trying to figure out my way around with the import plugin, but haven't had much luck, so hoping you might be able to point me in the right direction.
From the import preview window, my character model looks great:
50% of original size (was 1005x87) - Click to enlarge

But when I add the prefab into the actual game, this is what comes out:
50% of original size (was 1005x87) - Click to enlarge
50% of original size (was 1005x87) - Click to enlarge
The skin and clothes came out fine, but for some reason his hair and beard are all black and VERY pixelated. Any ideas what may have caused that, or should I bring this to the general forums?

music_20140911111126304
music_20140911111126304
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Now that we've got that fixed, there is another issue I've been trying to figure out my way around with the import plugin, but haven't had much luck, so hoping you might be able to point me in the right direction.
From the import preview window, my character model looks great:
50% of original size (was 1005x87) - Click to enlarge

But when I add the prefab into the actual game, this is what comes out:
50% of original size (was 1005x87) - Click to enlarge
50% of original size (was 1005x87) - Click to enlarge
The skin and clothes came out fine, but for some reason his hair and beard are all black and VERY pixelated. Any ideas what may have caused that, or should I bring this to the general forums?


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