English


Profile Picture

CC3 Clothing Workflow

Posted By Lord Ashes 2 Years Ago
You don't have permission to rate!

CC3 Clothing Workflow

Author
Message
Lord Ashes
Lord Ashes
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.3K, Visits: 1.6K
I am trying tom make some CC3 clothing items. I have done so in the past with success but I have not made any for a while. Now that I have returned, the workflow that I recall does not seem to be working anymore. I am guessing I am making a mistake in some of the steps but have not been able to determine the cause. I do not have the Pipeline Edition, so I am using the Cloth import with FBX Key as opposed to the Transfer Weights directly in CC3.
The video show the steps that I have taken and the issue but essentially:

1. Use the CC3 Developer Template to create the desired clothing (in this case a Latex dress).
2. Parent the clothing to the CC3 Template armature (in this case the Maya female FBX template).
3. Transfer the weights from CC_Body to the clothing.
4. Export as FBX.
5. Use the Cloth import function in CC3 and select the saved FBX file.
6. Select the FBX Key associated with the template (in this case the Maya female FBX Key file).
7. When the cloth dialog comes up, adjust the type and cloth layer if necessary.

When I do the above process, it all works but after the import I see my dress but the CC3 character on which it is loaded gets distorted. Looks like the legs mesh is stretched up past the characters head. Adjusting the opacity of the clothing does not affect the stretched legs, suggesting that the stretched mesh is not part of the dress. When the dress is saved as a full body item, it fails to load when applied to a new character.

If anyone can suggest what I may be doing wrong, that would be greatly appreciated. As I said, I have created numerous cloth items that worked with this workflow so there is probably some small step that I am missing.






"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
Rampa
Rampa
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 14 hours ago
Posts: 8.2K, Visits: 62.5K
Try using the transfer skin weights in CC3 instead. Just export the clothing only from Blender.

Lord Ashes
Lord Ashes
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.3K, Visits: 1.6K
As the OP says:
 I do not have the Pipeline Edition, so I am using the Cloth import with FBX Key as opposed to the Transfer Weights directly in CC3.

To be able to use the Transfer Weights functionality you need to have the Pipeline Edition. I don't, so I am use this workflow which worked in the past.

I am trying to download the CC template again, maybe I am using an old template which us causing the distortion.


"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
Lord Ashes
Lord Ashes
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.3K, Visits: 1.6K
Confirmed and resolved. I was using CC3 templates for the basis of my clothing and the armature for import and this was causing the issue. Once I used a CC3Plus template for the clothing and armature import it worked.

On a related topic, I was looking through the Content Developer Resources, where previously the CC3 templates were available for download in case you were a non-Pipeline user that wanted to develop clothing, but I was not able to find a download for the current CC3Plus templates or CC4 templates for that matter. I ended up obtaining the CC3Plus templates by using a trial version of the Pipeline Extension and using a couple of the 15 exports to export the base male and base female characters.

"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
Rampa
Rampa
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)Distinguished Member (37.5K reputation)

Group: Forum Members
Last Active: 14 hours ago
Posts: 8.2K, Visits: 62.5K
Glad you found a method.

There is no CC4 base. CC4 characters use the CC3+ base. The naming can be a little confusing, as the base names are sometimes the same as the application version names, but now are different (CC4 and CC3+ base). The difference between the CC3 and CC3+ base is the UV around the neck now is part of the head UV, and there are meshes for eye occlusion and tearline.

The Neutral_Female and Neutral_Male bases are the standard clothing templates.
Lord Ashes
Lord Ashes
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)Distinguished Member (22.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.3K, Visits: 1.6K
I was looking to find where I can download the Neutral Female and Neutral Male bases. As I said, I managed to get them via export by using the Pipeline Trial version but previously they were available in the Content Developer Resources section so that users without Pipeline could still get the bases for clothing development.

"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!