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IClone8+AccuFace+Wrinkles & Exporting (Unity)

Posted By dprassel 2 Years Ago
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IClone8+AccuFace+Wrinkles & Exporting (Unity)

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dprassel
dprassel
Posted 2 Years Ago
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Hello all!

// CONTEXT
I recently purchased IClone8+AccuFace to create facial animations for various characters.
This is to be used with Unity (Built-In Render pipeline as provided by Victor/Soupday).

// GOALS
I want to capture the wrinkle expressions I have going in IClone8+FacialAnimation, and ensure they arrive in Unity.

NOTE @ WRINKLES (via BlendShapes) + CHARACTER CREATOR 4 (CC4)
I successfully have Wrinkles appearing in Unity when manually modifiying Blendshapes from a CC4 character.
~ but nothing ever from IClone8 so far.

(RENDER FROM UNITY FROM CC4+WRINKLES)
NOTE @ ICLONE8 EXPORT
Wrinkles appear in IClone8; and are successfully enabled:
 
(RENDER FROM ICLONE8 TO SHOW WRINKLES ARE ACTIVATED)

ISSUE @ WRINKLES (via IC8 ExportedFacialAnimation)
I do not appear to have Wrinkles on the exported animation from IC8 in Unity:

(RENDER FROM UNITY FROM IC8+WRINKLE+FACIAL ANIMATION)

Any help on ensuring Wrinkles are present during IC8 Facial Animations in Unity (not just CC4 characters + blend shapes) is most appreciated :)

Victor.Soupday
Victor.Soupday
Posted 2 Years Ago
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Keep in mind that the wrinkles are part of the character, not the animations. The wrinkles respond to the facial expression blend shapes as the animation plays.

Make sure the character you're playing the animations on have Wrinkles enabled. Check what shader the head material is using and that all the wrinkle textures are filled.



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