Hi, I'm working in Character Creator 4 with a Zbrush workflow using Face Tools. I have a character with a stylized head and large eyes which the upper eyelids currently clip through when closing. I've managed to edit the blendshape so that the final result looks good, but between 30-80% on the slider, the upper lid clips through the eyeball.
Is there a way to create an in-between/intermediate blendshape to resolve this issue? I've tried looking around in character creator's options and can't seem to find anything. I'm hoping to avoid having to export to Maya and rework the blendshapes there because I want a more linear and condensed workflow. Does anyone have any ideas or solutions on how to approach this in either zbrush layers, or CC4's expressions that will allow me to stick with editing the preset blinks rather than creating multiple custom blends/expressions to achieve the end result?
Appreciate the help and feedback!