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Headshot 2 Question

Posted By danpater10 3 Years Ago
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danpater10
danpater10
Posted 3 Years Ago
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When I use Headshot 2, some of the finer details of the original mesh are translated to a normal map. This is generally fine, but on close-ups you can really tell the details are being faked. Is there a way to convert the normal map details to actual geometry, or does Character Creator require finer details to be represented through a normal map?




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