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CC4 to UE5.3.1 Additional bones Issue and Skeleton deformed

Posted By richardjohnharris 2 Years Ago
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CC4 to UE5.3.1 Additional bones Issue and Skeleton deformed

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richardjohnharris
richardjohnharris
Posted 2 Years Ago
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I purchased CC4 this morning to make life easier creating characters for my UE5 project, and so far i've had nothing but issues
I've spent the last 8 hours exporting/importing, adding/deleting a CC4 exported FBX into Unreal 5.3.1 with numerous different settings and nothing works
I've followed guides, and read forum posts trying everything for export and import settings and every time I have the same issue with deformity in the skeleton
My project uses the UE4 Skeleton for an AI Asset, and has to use the UE4 Skeleton as it's is set-up for all types of AI actors, Interactions and animations

All i need is the CC4 character, but no matter what settings i use on Export/Import, the UE5 CC4 plugin imports the Skeletal mesh with a ton of additional CC bones
I honestly wish i'd come to this forum before, because all i've read is numerous posts with others having the same problem

I've attached screenshots below showing the characters arms twisting at the elbow
Also the 2 images below showing the additional bones being added that the UE4 Skeleton in my project doesn't have or need

Where is the setting to NOT export these additional Bones?

76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0de09ec1-609f-48e0-afdd-d182.jpg
76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/146636ec-2a1d-4638-beaa-f539.jpg
76% of original size (was 660x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8979e7b8-6b94-4e63-b3ff-d7fe.jpg




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