rcsinger29 (11/8/2023)
You can flip animations in blender fairly easily but when imported into 3Dx, it has bizarre results. does anyone know how to set up the export from Blender to use flipped animations in 3Dx?There is nothing special with Blender export. Once you use Ctrl+M and X, simply export as FBX.
But in 3DX after importing use attached profile to apply symmetrical bones assignment swap.
Here is a quick workflow: