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Why is this happening to the eye UVs?

Posted By Orbitkat 3 Years Ago
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Orbitkat
Orbitkat
Posted 3 Years Ago
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I can't figure out why the UVs on my character's eyes implode when I export. They look perfectly fine in CC4 but below is what it looks like when I export to .obj for substance painter. I opened the file in blender to view the UV map.
The same thing happens when I export as an FBX to blender. If I then re-import into CC4, the eye UVs stay this way.
What on earth is happening here?






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