I can't figure out why the UVs on my character's eyes implode when I export. They look perfectly fine in CC4 but below is what it looks like when I export to .obj for substance painter. I opened the file in blender to view the UV map.
The same thing happens when I export as an FBX to blender. If I then re-import into CC4, the eye UVs stay this way.
What on earth is happening here?
