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Convert to Game Base without mesh optimization

Posted By Kareeem 3 Years Ago
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Kareeem
Kareeem
Posted 3 Years Ago
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Actually the Merge Material function seems to work quite nicely.

Still the issue with the eyes.
Kareeem
Kareeem
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Group: Forum Members
Last Active: 2 Years Ago
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Hi there,

I would like to send a Character from CC3 to Unity.

When I convert to Game Base the mesh gets noticeably  optimized and the quality is not sufficient.
So is there a way to disable the optimization?

A workaround would be to merge the materials without converting to game base but this option leads me always to the export feature. Is it not possible to do that in CC3 before exporting? And when exporting is it really just converting the materials?

By the way... Is there an option to have two separate meshes for the eyes?

Thanks a lot for any help!




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