THanks for the reply and suggestions. Yeah, it is weird and seems to be a function of using DirectX 11 and not 12. I was using 11 because I keep receiving d3d crashes using 12 (even with the regedit changes). I took a gamble and tried it again, and now the black spots have disappeared, though it introduced "hot pixels" in one shot that were not present with DirectX 11. Video below. But I will convert the trees to nanite and see if that fixes the problem. I had previously disabled Nanite, and DirectX 12 because of the issues I was having.