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Exporting an animated characted to Maya

Posted By KirikoKamori 2 Years Ago
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KirikoKamori
KirikoKamori
Posted 2 Years Ago
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Hello, I have a question regarding exporting an animated character from Iclone to Maya. I animated the talking character in Iclone using the "Realtime" mode, not the "By Frame" mode. These two modes have different speeds when played back. In "Realtime" mode, the lipsync looks perfectly correct, but in "By Frame" mode which plays slower, it's incorrect. I created lipsync to the imported audio in Iclone using the "Realtime" mode and exported it as an FBX file with the Maya preset and a frame rate of 24 FPS, which matches my Maya project settings. However, when I imported the animation into Maya, where I'm also working with 24 FPS, the animation appears different. It seems that the animation was exported in the "By Frame" mode, causing a mismatch with the lipsynced audio due to the speed difference. How can I resolve this issue? Is there a way to export the animated character to Maya in "Realtime" mode?

I'm new to Iclone, thank you for your help!



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