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Unreal Engine Sequencer

Posted By rgandjg841 2 Years Ago
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rgandjg841
rgandjg841
Posted 2 Years Ago
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I do not know if this issue is from iClone, or unreal engine, but I will start here. I created an animation in iCloneand then transferred it to the sequencer in Unreal Engine 5.2. To focus in on the character, I went to Focus Settings,Manual Focus Settings and then chose the picker. (Eyedropper) As soon as I click on the character with the eyedropper, it reverts back to theT-Pose, every character, every time. When I click back to the previous transform setting for that character, it then revertsback to the animation that was present at that moment.Any help?
kungphu
kungphu
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I’m having a hard time understanding what you mean. By focusing on the character, do you mean with the camera? What exactly are you trying to do? Do you have the sequencer open in unreal and are scrubbing through it? Unreal is an odd beast. After you make a sequence in a level, a recording is made of the character with the movement. However the original character is still there in a t-pose since there is no animation. It will show up in the remder under you make it not visible or delete it. The steps for recording character animation are pretty much record the animation by selecting both the character and I like to record the active editor camera as well. After the sequence is recorded, go back into you scene and select the character(s), then in the details section type visible, you’ll see a check mark under visible in the rendering section for your character. Untick that. Now got to cinematic, open your sequencer files. Click the white camera icon in tbe timeline to make the recorded active editor camera your POV and you should see your character(s) animation no probs.

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