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Blendshape channels are not correct

Posted By hvelev 2 Years Ago
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Blendshape channels are not correct

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hvelev
hvelev
Posted 2 Years Ago
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Hi, guys,
I exported a character from CC (fbx format) and imported it in Houdini. I'm not sure if i miss something when i'm exporting - this on the picture should be A06_Eye_Look_Up_Left blendshape channel, but there are extra polygons (there are even some polygons from the left foot). I checked some other blendshape channels and they are all broken. Do i have to export only the head or something else?

76% of original size (was 663x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8dbc685f-49a3-454c-a2b5-7132.jpg



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