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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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hi any one know what this is about?  unreal 5.2 and lates updates for the plug in the head material is clearly off. also how can I add a toon effect to match the toon shaders ? for ref this is how she look in CC4 right now
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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ok that was a bug in the HQ import setting , standard works fine still like to now how to adjust it foe cel shading any tips on that ?
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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You have to build a cell shader by yourself or buying one in the Epic Store Here is an advanced but expensive one , there are cheaper once too ( watch for the UE Version you need ) : https://www.unrealengine.com/marketplace/en-US/product/advanced-cel-shader-pack
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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thanks, I will look into options right now im struggling to figure out how to do equable clotting in unity I had set up out fit changes for my protagonist in unity fallowing these steps- export the base character
- expert the clothing with merge material by type and the characters body hidden (to delete the body but keep skeleton)
- then in unity using a script provided , I would replace the skeleton of the clothing with the skeleton of the base
thus allowing mutable outfits to be "equipped" by toggling the game objects
   how would this be done in unreal ? I can imagen its doable but not sure were to go to set the clotting asset to use the skeleton of the main body. not sure how to toggle the visibility of a single item ether. but this one future of the project i like to keep
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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1. Export only the cloth with skeleton from CC4 ( there are tutorials around how to do it ) 2 Watch this Video , but beware the Master Pose Component is renamed to Leader Pose Component since UE5.1 ...
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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thanks, that helped a lot. to get back to were I was I just need to figure out how to turn of pacific parts. example; in unity I cloud turn off the game object tat had Shirt A while leaving the rest of out fit A on. turn on the game object with Shirt B while leaving the rest of out fit B off.
I just need to figure out how that translates to Unreal now spent the last day searching how to do that but the only salutations I see seem inefficient and I don't know how to re ward may search lol
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Important ! No name spaces or dots , just underscores ( _ ) are allowed for naming in UE , or you will have trouble 🤪
There is a "visible" button for each mesh in the BP :
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Jbowdoin
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Jbowdoin
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 123,
Visits: 795
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"Important ! No name spaces or dots , just underscores ( _ ) are allowed for naming in UE , or you will have trouble 🤪 " good to know. did I do that some were lol
ether way that helped me fill in all the blanks now I can make a real effort to reset my contestation system.
looks like I will need to export outfit sections separately from CC4 as UR will read a full outfit as one mesh on like unity and it looks like the Auto set up tool is not setting up Physics . I may open a support ticket on that one other than that I know how how to handle the rest
thanks for your help.
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Cloth physics should be exported to UE5 : I can't see your BP but in your error video I can see name spaces and dots in your BP naming :  When exporting only cloth or body parts from CC4 to UE, be sure to tick "delete hidden meshes" in the CC4 export settings :
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