4u2ges (9/10/2023)
Open Bone Manager in CC and make sure bones which you are looking to animate are not marked as *unused*.
If they are, select them with Shift/Ctrl and click Used button.
I had the time to take a look at the issue today. I considered your thoughts but there where nothing i could "tweak" to fix it in the "Bone Manager". I did a fresh new HumanIK setup but the issue still persists.
Let me give you some screenshots of how the issue looks in action. I will send you "two" screenshots when flipping between the "IK" mode and "FK" mode. You will see how bones in my arm chain is missing.
In IK mode you can see how all bones appear, but they are not selectable. Usually i would have all my bones exposed in the "FK" mode so i can tweak all bones manually there.
It seems like the exposed and clickable bones during FK & IK is working the opposite way around than it usually should.
Usually the "extra" bones that is not mapped in the HumanIK setup should be visible in "FK" mode, where i can tweak them manually. But it seems like the opposite around.
Weird bug?. Don't know if i mentioned but i cannot move or use the extra bones that show up during "IK" mode, even though they show on the character. Currently i can't access their functionality in any way when animating/posing.
