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Why doesn't all bones for a custom rig show up anymore?

Posted By habban 2 Years Ago
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habban
habban
Posted 2 Years Ago
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Hello! For a while back i remember that i tried the functionality of using a "custom" rig that you create within blender and import it to Character Creator.
Basically mapping your custom character & rig to make it compatible with the pose  editor within Character creator/iClone. So basically all the bones that was not mapped
where visible under the "FK" tab, so you where still able to move/tweak them if you needed.

But after doing this mapping procedure lately i realized that ONLY the mapped/retargeted bones where visible under the FK tab. Where do you access all the unmapped custom bones now?
I mean, i still need them after the HumanIK mapping process for animation and posing purposes? :)

Thanks! :)




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