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habban
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habban
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 56,
Visits: 387
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Hello! For a while back i remember that i tried the functionality of using a "custom" rig that you create within blender and import it to Character Creator. Basically mapping your custom character & rig to make it compatible with the pose editor within Character creator/iClone. So basically all the bones that was not mapped where visible under the "FK" tab, so you where still able to move/tweak them if you needed.
But after doing this mapping procedure lately i realized that ONLY the mapped/retargeted bones where visible under the FK tab. Where do you access all the unmapped custom bones now? I mean, i still need them after the HumanIK mapping process for animation and posing purposes? :)
Thanks! :)
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