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Character Creator to UE5 Control Rig workflow

Posted By cjguerrerocreation 2 Years Ago
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cjguerrerocreation
cjguerrerocreation
Posted 2 Years Ago
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Hi there!
I've been trying to transfer the UE4 and UE5 mannequin control rigs to Character Creator 3/4 skeletal meshes actors but I cannot find and efficient workflow. 
I mean you have the UE control Rig, copy and replace the preview mesh with the CC actor, because having to create one Control RIg for each CC actor would be not efficient.
I try to follow this tutorial workflow but doesn't work for me:
https://www.google.com/search?q=UE+4+control+rig+copy&rlz=1C1CHZN_enES1065ES1065&oq=UE+4+control+rig+copy&aqs=chrome..69i57j69i61.7992j0j4&sourceid=chrome&ie=UTF-8
When I try to adjust the controls to closest bone the go to wrong places...
If somebody is making this work, please let me know.
cjguerrerocreation
cjguerrerocreation
Posted 2 Years Ago
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I've found this workflow works with CC3/4 characters with the following steps as in the videos:
Copy control Rig                                     
   Rename                                 
   Assign new character                                 
Open RIg                                     
   Disconect Forward solve node                                 
      Bring it down near de Backward solve node                              
   Disconect the backward solve node                                 
   Conect Forward solve node to the imput where the backward solve was                                 
      (The Rig should now reset its position to match the skeletal hierarchy)                              
      COMPILE&SAVE (I was probably missing this step before)                              
   Go to the left pannel: Rig hierarchy                                 
      Inthe search bar, search for CTRL                              
      Select all ctrl bones (using shift is fine)                              
         Right click:   Set initial offset / Transform from current                        
      COMPILE&SAVE                              
   Reconect the backwards and forwards solve nodes to their places                                  
   (The finger controls become not visible anymore, I don't know why, but they really are there and can even be modified in sequencer. Nevertheless this is harder without being able to see the finger rigs.)                                 



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