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1 to 1 scene matching in blender?! That's impossible!

Posted By El8ias 2 Years Ago
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1 to 1 scene matching in blender?! That's impossible!

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El8ias
El8ias
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Hi iClone wizards and gurus.
Im new here but loving iClone character animation, However for project reasons I need to send it all over to Blender.
Is there a method to export a complete scene with characters, their interactive props and and complete animations, face and body, into blender for a 1 to 1 match? 
Note, I am currently sending over one animated character at a time then working to match the scene blocking established in iClone using the cc/ic pipeline addon.
Hoping there is a way better and more efficient way to do this to save time and get right to the effects work. 
I appreciate any thoughts on the matter. Thanks for reading. 
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AutoDidact
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The Blender pipeline addon by Victor Soupday is primarily a Character solution.
Blender has far more options for building complex scenes than Iclone.
Blender supports USD perhaps you could send
your entire scened to Blender as USD from iclone.




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93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
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4u2ges
4u2ges
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Although pipeline was primarily developed for characters, you may bring practically any scene from iClone into Blender with close to 100% accuracy in materials (no cameras or lights though).
That is by attaching the scene to any character, sending to CC and then to Blender with pipeline.

iClone render of a large scene
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/8a33af12-0402-4699-8cc4-c9fa.jpg

Same scene imported to Blender with a character. No changes other than enabled Courtyard lighting scheme in importer properties.
(Viewport eevee render)
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/7704c7a8-3f69-4c41-a21d-854e.jpg


BTW I have tried USD before from CC to Blender. No materials came through. It's probably optimized for specific Omniverse connector.
Maybe exporting the result from Omniverse would work though...







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