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Eyeball Mesh position changes after skinning

Posted By divyamulawekar 2 Years Ago
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Eyeball Mesh position changes after skinning

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divyamulawekar
divyamulawekar
Posted 2 Years Ago
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Hello, 
While using the facial expressions in character creator 4, I changed the position of the eyeballs and placed them exactly at the center of the eyeball mesh in order to get the center rotation of the eyeball. But skinning the eyeball the mesh changes it's position. The model is rigged using accu rig and then brought in character creator for facial rigging. kindly help to sort this issue.
TIA.77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f4db1de8-f171-43f6-a381-ca77.jpg77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/c14413c7-9b0e-4c38-b918-13c0.jpg
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It's probably a skinning issue, or misplaced eyes/head bones.
Generally you should make base Head and Eye Look morphs in CC with respective bones.
If desired, an additional mesh morphing could be added for Eye Look Morphs.

I made this routine for the character straight out of AccuRig.
The only issue in the latest version of CC with Head morphs is,
that after making every Head morph you should restart Face Editor (weird issue and maybe related to my CC installation).
And in Preferences > Face Profile Editor, the setting should be "Remove All"



Here is that character in Live Face

77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b72bfe76-42f2-4ef8-ab09-88d4.jpg









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