Into this problem for couple of day's now.
after sending a character and motion by Live Link and exported the wav (produced by Motion Live) to UE5, the wav is loosing more and more
sync with character lips as the sequencer moving on.
some how this problam dosen't accure using a Meatahumen sound and animation, only characters exported from Reallusion.
thank you,
Adam
(Character Creator 4.3, iClone 8.3, Unreal Engine 5.1.1)