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Bones break when importing into the unreal

Posted By kiselev.mir 2 Years Ago
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Bones break when importing into the unreal

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kiselev.mir
kiselev.mir
Posted 2 Years Ago
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Sup everybody. I have created a project in character creator. After exporting it, I am importing it into unreal. The model itself is imported into the engine without errors, but something strange happens with the bones. In the screenshot you can see that the bones are shifting and new bones are appearing. I have not made any changes. Only export from the creator and import into the engine. Imported in different ways with and without addon. The result is always the same. You understand that the animation in this case just breaks and becomes strange. Neither retarget nor shifting the bones manually does not help. At the same time watched clips in youtube, there people have everything works correctly. I work in unreal 5.1 and in the current version of the creator.
Would appreciate any help, even a hint on what direction to look for a solution.
75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d093a5e2-68d5-473c-9808-a202.jpg
75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/63f59209-3c78-429c-a39f-a3cb.jpg
StyleMarshal
StyleMarshal
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Did you tick " T0 as reference" in the UE FBX import settings ?



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