I understand that Reallusion has moved away from the Mac, and the only option we have so far without going completely to windows is using Parallels. Parallels is a good way of running windows apps without bootcamp currently being available. It would be amazing if Reallusion allowed us to run their app using something like
Codeweavers Crossover. or Wine using their 64 bit app update.
It would allow us to run CTA5 natively on a Mac, yes potentially with minor bugs, but considering that Apple them selves is releasing Game Porting Tool in their next update, and many people so far have been able to run high end direct x 12 games and apps very well using only the beta version of Sonoma. This could mean that Cartoon Animator could potentially be a piece of cake at running on a Mac using the available emulation options.
It's a shame that the entire option to even test has been blocked as the first splash window during the installation attempt. It seems that Reallusion said " yes you own the copy of the perpetual licence, yes you could potentially run it very well, but we wont let you find out..." A virtual machine like parallels uses pretty much 100% of processing power as it's running CTA5, windows, parallels software and a Mac at the same time, while we have the option and the resources to run software via crossover, wine and the upcoming Game Porting Tool Kit.
Please please please allow us to at least test this option... We aren't even asking for a native version version which of course would be amazing.