triplebtitles
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triplebtitles
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 15
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We're exporting a character from Character Creator 4 into Unity. Its animation is driven by InWorld, a type of character AI. The issue we've encountered is that the viseme information is only affecting the blend shapes and not the jaw motion for the full hybrid animation. What's the best workflow to get around this issue? Is it best to convert the bone-driven animations into pure blend-shapes as demonstrated in this video?
Thanks for your help!
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