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Driving Hybrid Visemes (Expressions) in Unity

Posted By triplebtitles 2 Years Ago
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Driving Hybrid Visemes (Expressions) in Unity

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triplebtitles
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triplebtitles
Posted 2 Years Ago
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We're exporting a character from Character Creator 4 into Unity. Its animation is driven by InWorld, a type of character AI. The issue we've encountered is that the viseme information is only affecting the blend shapes and not the jaw motion for the full hybrid animation. What's the best workflow to get around this issue? Is it best to convert the bone-driven animations into pure blend-shapes as demonstrated in this video?



Thanks for your help!




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