No matter the model, even in the demo or neutral clean from scratch, the issue is the same.
After months working on a personal project at the end I found some shading differences between the head and the arms or back, being the head the most noticeable.
After digging down thinking it was Unity, Blender, or maybe a bad Photoshop editing, I discovered that the normals of the areas where the veins are not exposed, are different.
In Photoshop I found the purple color (or value) in the edges of each normal texture (body, head, arms, etc) are not the same which leads to a shading that is never smooth.
After digging deeper I found the source being the issue, without any modifications, controls being linked in a brand new character, the shading from Vascular normals are different, either Light or Heavy option.
Can the CC4 Team fix this? I tried to compensate with sliders but I never get smooth results, and I tried manually in photoshop after export but I never get a smooth result unless I just flatten with a sample color and get rid of like 40% of the veins. Otherwise I have to go flat, no Vascular normals.
I will be attentive to any questions before CC4 fix this.
Thanks in advance and have a great weekend!
75% of original size (was 667x19) - Click to enlarge