Hi Peter,
Thanks for getting back to me on this.
Having to do things manually on the C4D side is something that also applies to the rest of the iClone exports (materials), so that is not unexpected. ;-)
I watched some of the tutorials you linked to but, as far as I can tell, these have more to do with editing wrinkles or their use in iClone.
What I would like to know is how to use the textures exported from iClone in my C4D materials:
a) Do I need the wrinkle textures for the bump channel of my C4D material or for deformation (i.e. are the wrinkles an optical effect (bump) or actual mesh deformation)?
b) Do I need to layer up the various wrinkle and basic textures using the masks for the different facial areas so as to have one "flattened" layer for the bump/deformation channel in the skin material? Does the same apply to roughness (flattening those layers into one using the same masks)?
My YouTube channel: Animations made with Cinema 4D and Reallusion Products