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Can't save the facial expressions created with "Edit Facial" tool?

Posted By dan.goyette 2 Years Ago
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Can't save the facial expressions created with "Edit Facial" tool?

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dan.goyette
dan.goyette
Posted 2 Years Ago
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I'm confused about how to use the Edit Facial tool. I can open it up, and assign an expression to a character:

75% of original size (was 670x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e56e712f-5872-42c5-954a-2e79.png

But where do I go from there? I'd like to make a blend shape out of this, for example, but if I try to open the Facial Profile Editor, that automatically closes and reverts the "Edit Facial" window, and any adjustments are lost.

I don't see any options in the "Edit Facial" window to add new expression, or actually create anything there. I also don't see how any of the things I create there will be available in an FBX, when I export the model (for example, to Unity.)

What am I missing here? I'd like to make a Facial Profile with various expressions on it, which can be adjusted with blend shapes. I'd like to use the nice UI of the "Edit Facial" window to create these expressions, but I don't understand how. 

Thanks.
4u2ges
4u2ges
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At the very bottom of the Preferences window select Keep Original Pose.
Then you'd be able to create custom sliders in Expression Editor based on the selected/mixed expression you choose to make in Face Editor. 




dan.goyette
dan.goyette
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Thanks very much. That works well. Now I can use "Edit Facial" to get the character to look however I want, then switch over to Facial Profile Editor and add a "New Slider" which captures the current expression. Pretty much just what I was looking for.
evilgremlingames
evilgremlingames
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Thank you.  Never would have found it.  Seems like something that should be turned on by default.  Why would anybody want to edit the expressions and then not save them?  And why do they look so cartoonish by default anyway? 
K_Digital
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And why do they look so cartoonish by default anyway?
Thats what i kept asking myself as well...




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