Hello, everyone,
is there a possibility to "refresh" the source mesh in the new Headshot 2 plugin?
I mean, have you already done for example steps 1. Align Points, or even step 2. Head Gen
And at this point, you need to change e.g. the PBR textures, when these changes are made to the source model, they are no longer reflected in the "Mesh To Head" process. I see this as a problem because due to a small error, it is necessary to repeat the whole process again. I miss the possibility of "Refreshing" the whole process with the new changes in the source model. I understand that this is not possible if the vertexes are moved, but in the context of a texture that is converted only at the end of the process, I don't understand why this function is missing, or why it doesn't accept changes to the PBR maps in the source model. Deleting the source mesh and importing it back into CC4 helped.
It seems that the only option is to save the process in an INI file.
Close everything, and reactivate "Mesh To Head" with the changed source model, and apply the saved INI file. But I find it a pity that the "refreshing" function is missing...
Unfortunately, as I have verified, even if I load the INI file into the Mesh to Head window with the updated model, it still creates the mesh with the old textures of the original source mesh. This must be some kind of BUG
I also miss the option to enable shade+wire display to see the topology of the source model. Is it possible to turn it on somewhere? I can only see the Shade mode display for the source mesh
So it is possible that I am making a mistake somewhere, or I don't see this option and I ask for help
Thank you
Martin
RM3D
RM3D
https://marketplace.reallusion.com/character-creator/author/remark3dcz