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CC4 > IClone8 > UE 5.2, bent arms on animations

Posted By OB1Flow 2 Years Ago
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OB1Flow
OB1Flow
Posted 2 Years Ago
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So I used Headshot 2.0 to make a new character and put them in iClone in order to export a sitting pose to UE 5.2.  I just did a full export to Unreal on a new, clean skeleton.

Also just realized some morph targets show on the skeleton for face curves but they don't do anything.

The character comes over fine, but the anims are not right.  
Here's the sitting pose:

StyleMarshal
StyleMarshal
Posted 2 Years Ago
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Looks like you forget to tick "T0 as reference pose" and "import morph targets" in the UE5 fbx import (advanced) settings.
OB1Flow
OB1Flow
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Thanks!  Been a while since I went from CC to UE.



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