Creating CC4 characters with very different proportions from the base is time consuming.
Say for example I'd like to create a Gorilla but I want to have proportions like Steel
https://www.pinterest.com/pin/411235009717950287Currently in planning I have 2 ways to approach this project.
1. I can create the base mesh from scratch in a DCC, and using reference as my guide, sculpt, and then wrap the CC4 character and try to get in CC4 - Very time consuming.
2. I can take the CC4 character and try to massage it by using morph targets to get the proportions right, then zbrush for sculpting. - Very time consuming.
My suggestion for a new feature is this.
1. You download the Steel model and AccuRig it as you would any normal model.
2. You save the bone data from AccuRig.
3. There would be an option for create CC4 Mesh from Bones.
4. CC4 would create a CC4 character in the exact pose and proportions of the saved AccuRig. (This would save hours of time)
(Of course it wouldn't be perfect, but the CC4 character would match the proportions exactly) So now I can take that into Zbrush
and now having
proportions exact I can create my character.
If I have a library of different skeletons, I can create a good starting point for my character.
Please note that this would only replicate the shape and not the original model. It would supercharge development. if you need to create 10 vastly different.proportional characters it would save a lot of time, and the bone data is already available after AccuRiging the model, it can then be further adjusted with CC4 tools or external DCC.