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Cannot import textures for character in AccuRig

Posted By adamsjeryl 2 Years Ago
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adamsjeryl
adamsjeryl
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Unfortunately that did not work so I think I will have to apply the textures a second time. Thanks though it rreally was worth trying.
Peter (RL)
Peter (RL)
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Without seeing the model itself it's very difficult to diagnose the problem.

One thing to try is to put the textures in a folder with the same filename as the FBX but with a .fbm extension (eg: Test.fbx and a Test.fbm folder). Then when you open a character in AccuRig it will look for a corresponding .fbm folder to load the textures. There's no guarantees but it's worth a try.


                                                                

Peter
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adamsjeryl
adamsjeryl
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No, I cannot it exceeds some limit. If I knew how to send the textures themselves, I would. At this rate I fear there is nothing I can do.


Peter (RL)
Peter (RL)
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Hi... Can you share the character and textures with us so we can check the problem. If you don't want to post the character publicly you can send me a PM with the link. 

                                                                

Peter
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adamsjeryl
adamsjeryl
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Hello, I am Jeryl and I am have followed like 20 different videos trying to export textures for an fbx file to use in AccuRig. I am using Blender (not sure what version) to export the file as an fbx. For some reason, I cannot get the textures to import into AccuRig version 1.2.1 and it is really frustrating me.

I started out with a model from Vroid studio version 1.22.1.
Once in Blender (still using the default textures) i remove that rig (i can't understand it for some reason.
As I export, I have the Path Mode set to copy and have it set to embed textures.
Then I import the character to Accurig for better rig. However the textures do not show up. 

I must be doing something Wrong or not have some setting set up right. Can anyone help me?



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