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Sophus
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Sophus
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 230,
Visits: 2.6K
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You need to transfer the CC mesh topology to your new character, this means you need to deform the CC topology so that it takes the form of your custom character.
There are specialised tools out there, like Wrap3d (about $370) that can help to automate a lot of this process and saves you tons of time.
The following videos shows the process with only the head (what you can now also do with Headshot 2) and you need to do the process with the complete model, not only the head:
The other way to do it, it to manually transfer the mesh, for example by using a shrinkwrap technique like shown in this video
or for example by using a joint based technique mixed with wrapping, like shown here. These technique works similar to Headshot 2 and Wrap3d but it's a lot more manual work.
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Peter (RL)
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Peter (RL)
Posted 2 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Unfortunately creating morph sliders is only available for Standard CC Characters. You can't create morph sliders for Humanoid (Non-Standard) characters.
Peter Forum Administrator www.reallusion.com
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jerryclark14789
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jerryclark14789
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 7
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hello i'm new here its there a way that i can morph a character NOT create by cc4? by morph, i mean that adjust details function ,like the nose ,cheek or the thickness of arms i import a obj/fbx file from blender to cc4,and its have no morph function. the tutorial i found ,seems like i should create a morpth-avatar first?like create a fat one,so i can morpth the old one into fat its there any function like auto-morph-link?or auto-makecharacter-morphable? i'm a programmer not a art help me:crying:
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