I import a 3D character model into AccuRIG (.obj file with multiple meshes for items like hat, glove, glasses, etc.). After rigging in AccuRIG, I export FBX (to Unity, Maya, etc.) and notice the FBX file has combined the output into a single "default" mesh instead of preserving the separate mesh objects in the original .OBJ file. It's be nice to have the separate meshes preserved in order to add/remove the accessories (hats, gloves, eye wear) in the gaming engine rather than go all the way back to Maya, etc.
Are there any settings in AccuRIG that preserve the separate mesh objects instead of combining them into a single "default" mesh?
Thanks,