So, a little over half of the characters I've made are totally unusable and it's starting to seriously hamper my progress on a project to the point I'm starting to just get infuriated and totally discouraged. The two characters below were both made in the exact same way, with zero alterations between them other than their physical appearance. For whatever reason, about 75% of characters come out like the one on the right. And seemingly, only the ones that I make with the intent of being main characters. I've spent the last couple of weeks googling this and found NOTHING. Well that's not true. I found a few similar things, but none were exactly the same so the solutions made no difference. Most made it worse if anyhing.
Like I said, I've basically had to halt my entire project because these characters are needed and.. Yeah, I can't use it. The one on the left is a background character, the one on the right is a main character. That's part of the problem too. It seems to know which ones I need the most, and does this to ALL of the main characters. I obviously can't just make that work. It's broken beyond use even for a still render. I don't understand why this is happening, seemingly with no solution and no cause. There's no way to just rotate the bones either. I've tried 1000 things over the past weeks in that respect and it doesn't work. I can get it sort of close, but never good enough to use. These come off CC4 like this, but only sometimes. So I'm very confused.
Even without autorig pro, the model exports with incorrect axis's in the weight paints or something because the elbows crease wrong regardless of the rig as soon as it's imported into Blender. But it seems to work fine in CC4 itself. I have no clue what to do at this point and am stuck in a sort of perpetual loop of insanity, export, import, auto rig, delete, repeat. I'm literally at a standstill here in my project devolvement because of this. So PLEASE help!