I am trying to auto-rig some Unity characters in Accurig. When importing a character, it does not show (pitch black) unless I select wireframe.
If I continue rigging my character and export to Unreal fbx, the fbx character end up being transparent in Unreal.
It seems like there is a problem with the materials and texture when using Accurig. Am I missing something? Thank for your help!
Ryzen R9 5950x, RTX 3090, 128Gb Ram ,2 x 2 TB Samsung 980 Pro M.2 SSD
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